“Formula
for Danger” is a fun clone of the Nancy Drew games. The game has you play as Jane
Darcy, who is staying at her aunt’s lodge. One day, she hears a scream coming from
the other side of a lake and decides to investigate it. It turns out that Jane’s
friend Anne needs her help finding a formula hidden by her late father. Someone
else is after the formula, and it’s up to Jane to find out who.
If you’ve
played an Nancy Drew game, you’ll notice that “Formula for Danger” is extremely
similar to the earlier games in the series. This isn’t a bad thing. With the next
Nancy Drew game not scheduled to come out until 2019, it’s nice to have
something to play while waiting.
The puzzles
are similar to the ones in the Nancy Drew games. I can’t really comment that
much on the game’s difficulty due to me being genuinely bad at the game. * I
will say that this probably is not the best game for beginners, as well there
is a hint system at the start of the game, you lose access to it halfway
through, when the puzzles start getting harder.
One problem
I had with the puzzles was the amount of backtracking you had to do to solve
them. To get from the lodge to Anne’s mansion, you have to walk for a bit, take
a boat, then walk a bit more. In the early chapters, I had to do this multiple
times. This got old fast. Fortunately, this stops being a problem in the later
chapters.
It doesn’t
help that the game expects you to check everywhere to solve the puzzles. Even
with the hint system early on, the location of some things wasn’t clear. The fact that some things could only be
clicked on in a specific spot didn’t help at all.
For example,
I had to check Arglefumph’s playthrough to find the boathouse keys because they
happened to be on the couch I checked several times without finding the
hotspot. The area with the sofa was hard to navigate as well, and I had to go
in circles a few times to get to the right spot. I had the same problem with Jane’s room in the
lodge.
Like in the
Nancy Drew games, you can die or fail, and if you do, you can continue from where
you left off. I only failed once near the end, and there appears to be only four
points in the game where you can lose.
The first
one didn’t happen until almost halfway through the game, when the lab I was in
started filling up with gas. This caught me off guard, but I managed to stop the
gas in time. This was a really suspenseful moment, and it kept me on my toes
for the rest of the game.
Unfortunately,
I had some technical issues while playing the game. Flash crashed twice, forcing
me to refresh the page. To the game’s credit, I didn’t lose any progress from
this, as the game frequently autosaves. Occasionally, I saw stuff appear then
randomly vanish. For example, for a split second, I saw the Macaw I had already
dropped off at the lodge magically appear on my boat then disappear. It’s not game breaking, but it’s still odd.
There were
some more serious problems. Some areas that looked like hotspots (the magnifying glass would turn red) weren’t,
causing me to waste time trying to click them. There were some missing sound
files, as I would often see subtitles for an unsaid line. These problems weren’t
that common, but they were still annoying.
There was
also one time in Chapter 13 where the correct code refused to work on a code
machine, forcing me to check a walkthrough again. I consider that almost game
breaking. If someone insisted on not using a walkthrough, they would be stuck
on that spot forever.
All in all,
“Formula for Danger” is a good game. You can play it for free on the VFK website if you make an account, and I’d recommend it. It’s got its problems,
but hey, it’s free. There’s a few other games in the series to check out as well,
and all but one of them are free to play.
Rating
6.5 out of 10
* At one
point in the game, I got stuck because I forgot how to spell the word “Mongoose”.
Another time, I counted the wrong number of chess pieces, and initially thought
it was glitch when my answer turned out to be wrong.
No comments:
Post a Comment